Why Everdell Made Me Rethink Strategy Games (And Almost Broke My Game Night)


So I have an admission to make: I’m normally the person in our board game club who keeps us away from anything too heavy or too strategic. I believe in accessibility – games for everybody, particularly when we’ve got newcomers coming to our student union game nights on a regular basis.

However, my roommate came home with Everdell last semester and… well, it completely altered how I view accessibility in social gaming.

When I first looked at Everdell, I thought it was some type of decorative item. The 3-D tree in the centre of the board, the beautiful artwork featuring cute woodland creatures, it all reminded me of something I’d put on a shelf versus something I’d actually play. Honestly, my very first impression was that this is far too nice and probably far too complex for our group. What an error I was.

Our gaming group is comprised of a diverse range of players (some of whom have been playing modern board games since high school like me, but also many others who still see Monopoly as the pinnacle of game design). Typically, I play games such as Ticket to Ride and Azul for this reason; they’re “safe” choices that I know won’t overwhelm anyone. However, there was something about Everdell that prompted me to consider giving it a try despite its clear departure from my normal comfort zone.

Setting up Everdell for the first time was… honestly kind of intimidating. There’s so much stuff included with the game, and putting that cardboard tree together had me feeling like I was working on some sort of craft project. I kept thinking, “there’s no way I’m going to be able to explain this to a table full of college students on a Thursday night.” However, once you have everything set up, it simply makes sense. The tree is not merely decorative; it serves as a storage mechanism for cards, and an organization tool for the game. The beautiful board is not merely aesthetically pleasing; it provides a functional layout with defined spaces for each player.

What really impressed me was how well the game manages to find the perfect balance between being strategic and being approachable, at the same time. And I do not mean that in some sort of shallow marketing speak – I mean it truly does this for mixed groups of players. The core idea is straightforward enough: you are woodland creatures building a city over four seasons. Each turn, you place workers to collect resources, then utilize those resources to play cards from your hand or purchase additional ones. Each card provides points, and often offers some unique abilities. It combines elements of worker placement and tableau building, without ever feeling too overwhelming.

The seasonal progression of the game is excellent, in my opinion. In the first season (winter), you have relatively few workers and very limited options, which provides a great entry point for new players. As you progress into the subsequent seasons (spring and summer), you receive more workers and greater opportunities arise. The game essentially instructs you how to play it as you play it. I have observed multiple players that initially seemed apprehensive about the level of complexity of the game in the first round develop actual excitement regarding their developing strategies by the final round (autumn).

Everdell creates the ideal ratio of individual focus and player interaction. For the majority of the game, you are creating your own city, allowing new players to focus on their own development without concern for having someone interfere with their plans or make aggressive moves against them. Yet, there is still competition for resources and cards in the shared meadow, ensuring the game does not feel like multiplayer solitaire.

The first time I took Everdell to a game night, I was bracing myself for it to be a failure. Too complex, too long, too strategic for our typical crowd. We wound up playing it three times that evening. Three times! And it wasn’t the experienced strategy gamers who were requesting to play it again – it was the folks who typically opt for party games and social deduction.

There is something about the theme and artwork that really draws people in. Every card has a small narrative. The cards depicting husband and wife combinations that provide advantages to each other, the construction cards that allow specific types of creatures to reside within the city, and the overall thematic integration of the game all contribute to a sense of building a community of woodland creatures. Players become emotionally invested in their respective cities in ways that extend beyond mere point accumulation.

That being said, Everdell is certainly not a suitable choice for every social gaming experience. While the early stages of the game may seem a bit slow for players accustomed to games that present exciting options immediately upon beginning, the late stages of the game can be quite frustrating if a player becomes paralyzed by analysis. I have learned to establish proper expectations regarding the pace of the game when teaching it.

While I am thrilled with how accessible the game is, I do not consider it a gateway game in the same manner as games like Splendor. To play Everdell, players must be willing to dedicate some cognitive energy to the game and endure a brief learning curve. I would not bring this game to a casual social gathering or to a gathering where individuals have consumed alcohol. However, for a dedicated game night involving players interested in attempting something new? This is the perfect game.

The replay value of the game is staggering. The numerous possible card combinations and random setup of each game ensure that every session is unique. Our gaming club has likely played Everdell fifteen to twenty times at this point, and players continue to discover new combinations and strategies. That is a significant accomplishment for a student gaming club that cannot afford to continually purchase new games.

Most importantly, Everdell has dramatically altered my perception of what types of games can function in social gaming experiences. Prior to playing Everdell, I assumed that any game with the level of strategic depth presented by Everdell would be too daunting or result in excessive downtime. However, Everdell has provided me the confidence to attempt other games that I previously deemed too complex for social gaming.

In addition, the production quality of the game undoubtedly contributes to its appeal. I realise that the quality of components should not factor into whether or not a game is enjoyable. However, the high-quality wooden resources and attractive cards present a level of craftsmanship that lends a sense of specialness to the entire experience. Players photograph their cities, they express enthusiasm for particular cards, and they recall past sessions based on the stories that developed during those sessions. These are the very types of interactions I continually strive to generate.

Overall, Everdell has become one of our most frequently requested games, and I continue to be amazed by that fact. Everdell falls into a unique category of games that are both accessible and profound. It has demonstrated to me that sometimes the best social games are not the easiest games, but rather the ones that offer players something meaningful to engage with collectively. Building a mystical forest city with your fellow players? That is certainly a meaningful activity.


Like it? Share with your friends!

0