Terminator Genisys: Fall of Skynet At A Glance
| Aspect | Details |
|---|---|
| Designer | Corey Konieczka |
| License | Terminator franchise |
| Year Published | 2016 |
| Play Time (Solo) | 90-120 minutes |
| Complexity | Medium-Heavy |
| Recommended Age | 14+ |
| Our Rating | 10/10 |
Terminator: Fall of Skynet is essentially a tactics game where you are positioning soldiers to fight back against waves of increasingly powerful Terminator units. You must manage your soldiers placement, available resources (ammo and health packs) and equipment choices.
As you play later campaign missions Skynet will throw tougher units against you. Both mechanically and from a story perspective the game escalates as you play more.
I have played Fall of Skynet 26 times. I beat Normal Difficulty about 70 percent of the time. I beat Hard Difficulty about 40 percent of the time. I have created spreadsheets calculating which pieces of equipment have the highest synergies with my soldiers. I understand the math behind the probable outcomes when sending my soldiers into combat.
What makes Fall of Skynet intriguing to me — it is a game of resource management under pressure. When you start a new campaign you have very limited resources: soldiers and equipment. Mid way through the game you will be fighting greatly superior enemies. How do I effectively manage my limited resources to give myself the best chance at surviving when Skynet sends more powerful units?
Fall of Skynet translates this resource management issue into tactical gameplay framed by a Terminator theme.
Fall of Skynet Really Is
You are tasked with leading a squad of soldiers through various missions. Each mission places your squad in a tactical situation. Complete the objective(s) (eliminate targets, rescue civilians, etc) while fighting Terminators and managing your resources.
Place your soldiers, control sight-lines and use cover to protect your soldiers, position yourself using equipment to gain tactical advantage, fight Terminators in tactical combat, and control the resources your soldiers have access too (ammo, health packs).
Pretty standard tactics gameplay. What makes Fall of Skynet challenging is Skynet, the AI deciding where to place Terminators and how they will act.
Skynet starts off easy enough. By halfway through the campaign Skynet is murdering you. By the end of the campaign Skynet is relentless.
Skynet doesn’t arbitrarily make the game more difficult. Skynet sends you better units. Early in the campaign you are dealing with T-600 Terminators (easy). Mid game you are facing T-800 Terminators (much harder). Late game you are up against T-1000 Terminators (evil noodles). The escalation of enemy difficulty maps directly to what Skynet is sending you.
Story Through Escalation
Many games that artificially escalate their difficulty level do so through number tweaks. Add more enemies. Make enemies hit harder. Make enemies run faster. Numbers feel cheesy.
Terminator: Fall of Skynet escalates through a story. Skynet is adapting to your tactics. Skynet is sending you better units to handle your insurgency. As you destroy Skynet’s forces it responds by sending better units to defeat you. The escalation of the game is telling you a story of how this war is escalating.
This creates emotional investment in the game that goes beyond beating difficult challenges. You are not fighting stronger enemies because the designer wants you to lose more often. You are fighting stronger enemies because your strategic victories are causing Skynet to escalate its tactical response to you.
I played a campaign where I was winning most tactical battles. Killing plenty of Skynet units. About halfway through the campaign Skynet started sending in T800 Terminators as a direct response to my earlier victories. While I had been winning the small scale battles I was losing the larger war by forcing Skynet to respond with better units.
That right there is masterful game design — mechanically challenging your player while also narratively supporting those mechanical challenges.
Your Squad & Equipment
You always start a mission with a small squad (usually 4-5 soldiers). Your equipment starts limited as well — mostly basic rifles, a small amount of ammo, maybe a grenade or two.
As you progress through the campaign you unlock access to new equipment. Powerful assault rifles, heavy weapons, medkits, armour upgrades. Even though you have access to better equipment you still have limited supplies. You cannot max out every soldier with the best equipment. You must make choices on how to equip your soldiers.
Do you give one soldier a heavy weapon allowing them to kill tons of Terminators but leaving them vulnerable to being wiped out by groups of Terminators? Do you spread your resources evenly and not have any specific weaknesses or strengths? Do you instead focus on keeping your soldiers well defended (armor upgrades, medkits) instead of maximizing offense (ammo, heavy weapons)?
These decisions lead to unique squad loadouts. Certain combinations of equipment create powerful synergies between your soldiers. Maybe your soldiers are focused on taking cover and defending rather than aggressively hunting down Terminators.
I have played full campaigns going all in on the offense. Fully equipping my soldiers with heavy weapons and maxing out their ammo. The troops had massacred Skynet everywhere we went. Then Skynet started sending larger groups of Terminators and my squad was no match. Suddenly my firepower wasn’t enough to overcome being ambushed and killed by dozens of Terminators.
I have played campaigns where I have gone all defensive with my soldiers. Fully equipping my soldiers with armor and health packs. Moving my soldiers so they always had maximum cover. My soldiers tended to stay alive longer but accomplishing mission objectives became more difficult because my soldiers lacked the firepower to seriously weaken Skynet’s forces.
Balanced is usually your best bet. However when your resources are limited even balancing your resources will create difficult puzzles.
Positioning & Cover
This is where Fall of Skynet shines tactically. Combat comes down to soldier positioning, sight-lines, and using cover. You want your soldiers to be able to shoot at enemies. You want your soldiers to have cover to protect them from enemy shots. You want your soldiers to be able to move around the battlefield without exposing themselves to enemy fire.
Positioning is easy during early mission. Positioning becomes hard late in the game. One wrong movement can leave your soldier exposed to enemy fire. Once your soldier is focused by enemies (Terminators) and exposed they will die quickly.
The game punishes poor positioning but fairly. Place your soldiers perfectly and you can win every battle with almost no casualties. Position your soldiers poorly and you will constantly be losing soldiers and cleaning up after poor positioning. Poor positioning can and will lose you the game.
I have lost campaigns by making one positioning mistake that cascaded into my losing future battles. Conversely I have barely won campaigns by near flawless positioning. There is a strong correlation between how well a player understands the tactical gameplay and winning or losing.
Skynet Escalation Logic
Skynet does not behave randomly. Skynet has a threat-level metre and draws from a deck of possible actions that it can take based on its threat-level. The more threatening you are to Skynet the more often and aggressively Skynet will respond to you.
Escalation is predictable and unavoidable. You know Skynet will escalate to you. You know roughly when Skynet will escalate against you. You just don’t know exactly when Skynet decides to escalate. The tactical victories you earn will weaken Skynet but result in Skynet escalating its response to you.
This leads to some fascinating strategy decisions. Sometimes your best play is to do nothing. If you are low on ammo and supplies fighting Skynet will deplete your resources and make Skynet escalate. Sometimes it is in your best interest to conserve your resources and not take any risks.
On one mission I had the opportunity to wipe out a SkynetHarvester but it would have cost me a good amount of ammo and lost me a soldier. Completing that mission would cause Skynet to escalate even further on the next mission. Instead I chose to retreat. I lived to fight another day at the cost of losing that mission. I retained my resources and were in a much better position for the next stage of the campaign.
Fall of Skynet wants you to think about that type of strategy.
Campaign Length & Force Persistence
Campaigns in Fall of Skynet are made of multiple missions. The same soldiers persist throughout the campaign. If you injured soldiers in a previous mission they will arrive injured for the next mission. Equipment carries over between missions. Losses that occurred earlier in the campaign affect the size and strength of your squad for later missions.
Losses have consequences. Every mission cannot be viewed standalone. If you lose soldiers on Mission 1 that will affect your abilities on Mission 2. If you lose soldiers on Mission 2 that affects your strength on Mission 3. By Mission 5 or 6 you might have lost enough soldiers that you are forced to continually play with weakened squads as Skynet is at its most aggressive.
Campaign persistence forces you to tell a story. You feel connected to your soldiers since they have survived so many battles. You remember which soldiers have been through the most fire. You feel invested in trying to keep your remaining soldiers alive.
I remember finishing campaigns where by the mid-point of the campaign my original squad had been nearly decimated by Terminators. I was mostly deploying replacements for soldiers I lost early in the campaign. The final missions of that campaign felt so bleak to me because my squad was so much smaller than when I started the campaign versus Skynet at its absolute best.
That hopelessness made me care more about those final missions compared to other campaigns where I may not have lost as many soldiers.
Does Fall of Skynet Hold Up?
Fall of Skynet came out 10 years ago in 2016. Since Fall of Skynet’s release there have been dozens of other great tactical combat games. While some of these games may be enjoyable tactical games, none of them have encapsulated what Fall of Skynet does so well.
Component quality is decent. The soldier miniatures are easy to see where they are positioned. The tokens are all clearly labeled and double functionality is clearly expressed. The board design is easy to read and understand. The rulebook is extensive but well organised. It shouldn’t take you more than 20-30 minutes to teach someone Fall of Skynet. Tactical games take longer because you are teaching people how to position their soldiers and play combat; however, the rules are easy to understand.
The only complaint I have with Fall of Skynet — some campaigns can feel long if you are struggling. If Skynet is dominating you you will find yourself spending large amounts of time trying to stabilize your position rather than creating tactical solutions. Part of the point of the game is you will find yourself in dire situations late in a campaign that are very different than the tactical puzzles early in the campaign.
Setup & Learnability of Rules
Setup will take you about 15 minutes. Setting up your soldiers, equipment, tokens, and mission specific information. Medium complexity.
Playtime is around 90-120 minutes. While this is somewhat long, it makes sense considering you are playing a campaign and each mission will be more difficult than the last.
Medium Complexity Game
Setup is medium complexity. You are learning rules for positioning your soldiers, rules for utilizing cover, how equipment benefits your soldiers, and how Skynet escalates against you. Once you understand the core game loop the systems seamlessly come together.
Reasons to Play this Game Solo
You like Tactical Combat
Fall of Skynet offers fantastic tactical gameplay if that is what you are looking for. Fall of Skynet gives you tactical puzzles to solve that have heavy emphasis on soldier positioning.
You want Tactical victories create Strategic Challenges
Your tactical victories will cause Skynet to adapt and escalate. Creating some very interesting decision points about whether you should fight Skynet or avoid combat to preserve resources.
You enjoy having Soldier casualties impact multiple missions.
Fall of Skynet gives you that opportunity. If you lose a soldier early in a campaign you will feel that loss several missions later. One of my biggest strategic considerations for every mission is how will this fight affect me 3 missions from now?
You want to learn about Escalation
Fall of Skynet does escalation incredibly well. If you want to learn how something can be applied to a game mechanically study how Skynet escalates each mission.
Fall of Skynet also wants you humanity fighting for survival against incredible odds presented by machines that are getting better each mission. Soldiers are lost permanently in battle. New soldiers are not created to replace them.
You want a game where the theme of the license is baked into the game mechanics.
Fall of Skynet drops you directly into the Terminator universe and shows you the tactical application of Skynet escalating its forces against you.
Verdict
Fall of Skynet gets a perfect 10/10 from me. Skynet’s escalating unit strength each mission is wonderful. The positioning feels amazing. I love that the campaign plays over multiple missions and your previous performance has consequences. Everything about this game just fits thematically into the greater Terminator storyline.
I have played Fall of Skynet 26 times and I frequently go back to fine-tune my strategies to achieve better results. I want to optimize my soldiers loadouts. I want to better understand how Skynet escalates his forces against me. I want to show that I can win a campaign with zero soldier casualties just by perfectly positioning my soldiers.
Fall of Skynet showed me that licensed games can actually augment themselves to be better games if they thematically fit the license they are allowed to use. The Terminator license is not just the skin this game is painted with. The ever increasing units Skynet throws at you and the struggle to find sufficient soldiers to match that growth is the basic conflict presented by the Terminator franchise.
If humanity vs machines fighting an uphill battle is a battle you want to fight through tactical excellence then pick up Fall of Skynet.
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Evelyn’s a retired accountant who swapped spreadsheets for score sheets. She writes sharp, analytical takes on complex strategy games—proof that experience always outplays luck. Don’t underestimate her in a game of Terraforming Mars. You’ll regret it.
